#include "Component.h"

#include "GameObject.h"

using namespace GalliumEngine;

Component::Component(void)
{

}

Component::~Component(void)
{

}

void Component::setId(std::string _id)
{
	m_id = _id;
}

std::string Component::getId()
{
	return m_id;
}

void Component::setFamily(std::string _s)
{
	m_family = _s;
}

std::string Component::getFamily()
{
	return m_family;
}

void Component::setGameObject(GameObject* _obj)
{
	m_object = _obj;
}

GameObject* Component::getGameObject()
{
	return m_object;
}

void Component::initialize()
{

}

void Component::deinitialize()
{

}